CHECKMATE
HYRULE CHESS
The Battle for the Triforce
⚔
Quick Duel
Local hot-seat
♛
Face Ganon
Vs CPU
✦
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Waiting for opponent…
Models:
v1 Low-Poly
v2 Switch
Resign
Hyrule's Turn
⚔
Hyrule
Your turn
Captured
0
☠
Ganon
Waiting…
Captured
0
⚜ GAME ⚜
Chronicle
Move 1
♫
⃠
↻ New
◆ Menu
⚑ Resign
⚔
Hyrule
Move
1
☠
Ganon
♫
⃠
☰
📜
Move 1
Begin the duel.
⚑
↻
Chronicle
Reconnecting…
Reconnecting to your match
Contacting Firebase…
Cancel
♫
⃠
✦ Edit Scene
Scene Editor
Press
E
to toggle. Changes auto-save. Use
Copy as JS
to paste into source.
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Tone Mapping
Mode
None
Linear
Reinhard
Cineon
ACES Filmic
Exposure
1.01
Fog
Density
0.054
Color
Background
Inner
Mid
Outer
Ambient
Intensity
0.09
Color
Key Spot (top)
Intensity
2.85
Color
Angle°
20.5
Penumbra
0.35
Distance
30.0
Height
17.1
Decay
2.10
Fill Spot (front)
Intensity
0.50
Color
Angle°
30.0
Y
4.80
Z
11.0
Cold Rim
Intensity
0.40
Color
X
-3.30
Y
5.10
Z
-9.50
Hot Rim
Intensity
0.65
Color
X
5.30
Y
5.00
Z
-7.00
Board Glow
Intensity
1.02
Color
Bloom (post)
Enabled
ON
Strength
0.20
Radius
0.35
Threshold
0.14
Copy as JS
Reset
Clear storage
✦ Materials
Material Editor
Press
U
to toggle. Click a piece mesh to pick its material, then tweak. Changes auto-save per model version.
Copied!
Click any piece mesh to pick a material
Albedo
Color
Surface
Metalness
0.00
Roughness
1.00
Env intensity
1.00
Flat shade
Emission
Color
Intensity
0.00
Transparency
Opacity
1.00
Transparent
Alpha test
0.00
Textures
Rendering
Side
Front
Back
Double
Wireframe
Tone mapped
Depth write
Reset mat
Reset piece
Copy JSON
Reset all
Clear storage
Scene has a subtle PMREM IBL — metalness + env intensity drive the reflective highlight. Crank emissiveIntensity to drive bloom.
Choose Promotion
♛
Queen
♜
Rook
♝
Bishop
♞
Knight
Victory!
Hyrule has prevailed!
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